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Dennis

Schau

Andersen

Game developer, Web Developer and Dungeon Master

About


I'm a developer from the cold and dreary Denmark

I have honed my skills across a broad range of technologies.

I'm a versatile developer with expertise in design, UX, and implementation. I work on game development, XR experiences, web apps, and static sites. My focus is on creating engaging features and user-friendly interfaces, blending creativity with practical execution for robust solutions.

Creativity is at the heart of my work.

From designing engaging game mechanics and immersive AR/VR experiences to developing dynamic web applications, I strive to push the boundaries of conventional design. I enjoy creating systems that blend technical skill with innovative thinking, delivering solutions that are both functional and imaginative.

I’m a passionate gamer who loves diving into new worlds and discussing game mechanics. Outside of coding, you’ll find me exploring indie games, reminiscing about classics like Ocarina of Time, or enjoying casual get-togethers with friends. I balance hard work with creativity and fun, always open to new experiences and adventures.

Picture of Dennis

Skills

Experience


Front End

Tailwind Logo

Tailwind

React Logo

React

Back End

Supabase
 Logo

Supabase

Node.js Logo

Node.js

Game Dev

Unreal Logo

Unreal

Unity Logo

Unity

Tools

Git Logo

Git

Netlify Logo

Netlify

Photoshop Logo

Photoshop

Gimp Logo

Gimp

Maya Logo

Maya

Blender Logo

Blender

Illustrator Logo

Illustrator

Figma Logo

Figma

Languages

JavaScript Logo

JavaScript

Python Logo

Python

C# Logo

C#

CSS Logo

CSS

HTML Logo

HTML

C++ Logo

C++

Typescript Logo

Typescript

Certificates

  • Frontend Engineer

    Codecademy
  • Fullstack Engineer

    Codecademy

Digital Devotion Games

2021-2023

Chief Technology Officer

Digital Devotion Games Logo

Digital Devotion Games, founded in 2019 by me and a group of friends, received funding in 2021. Our main project was Project Tumble, a multiplayer roguelite game designed for exciting journeys with friends. Given our small studio size, I took on various roles within the project. Unfortunately, the game was left unfinished due to funding constraints.

𝐂𝐓𝐎 𝐑𝐞𝐬𝐩𝐨𝐧𝐬𝐢𝐛𝐢𝐥𝐢𝐭𝐢𝐞𝐬:

  • Managed procurement and maintenance of essential software.
  • Primary focus on Unity and version control system.
  • Oversaw all critical aspects of the codebase.
  • Managed a team of programmers.

𝐂𝐨𝐥𝐥𝐚𝐛𝐨𝐫𝐚𝐭𝐢𝐨𝐧

  • Acted as the primary liaison between different teams.
  • Collaborated closely with animators, artists, and audio designers.

𝐓𝐞𝐜𝐡𝐧𝐢𝐜𝐚𝐥 𝐀𝐫𝐭𝐢𝐬𝐭𝐫𝐲:

  • Supported artists by creating shaders.
  • Researched and implemented tools.
  • Optimized visual effects (VFX).

Accelerace Invest

2021-2021

Accelarator Participant

Accelerace Invest Logo

3-month long accelerator program in entrepreneurship, project management, and business development with 3 elimination rounds. Digital Devotion Games survived all 3 investment rounds, securing investment. Digital Devotion Games survived all 3 investment rounds, securing investment.

    Aalborg University

    2017-2019

    Master of Science - MS, Medialogi

    Aalborg University Logo

    Completing my master's degree in Medialogy solidified the knowledge I gained during my bachelor's studies and provided me with specialized courses that enhanced my skills in game development.

    𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐢𝐠𝐧 𝐚𝐧𝐝 𝐈𝐦𝐩𝐥𝐞𝐦𝐞𝐧𝐭𝐚𝐭𝐢𝐨𝐧:

    • Courses such as AI Programming, Game Design, and Narrative Design deepened my understanding and practical skills in creating engaging and innovative game experiences.

    𝐂𝐨𝐥𝐥𝐚𝐛𝐨𝐫𝐚𝐭𝐢𝐯𝐞 𝐏𝐫𝐨𝐣𝐞𝐜𝐭𝐬:

    • Developed effective teamwork, clear communication of ideas, and the ability to integrate feedback for improved project outcomes.

    𝐓𝐞𝐜𝐡𝐧𝐢𝐜𝐚𝐥 𝐏𝐫𝐨𝐟𝐢𝐜𝐢𝐞𝐧𝐜𝐲:

    • Equipped with the skills to implement advanced features and solve complex problems within game projects.

    𝐑𝐞𝐬𝐞𝐚𝐫𝐜𝐡 𝐚𝐧𝐝 𝐈𝐧𝐧𝐨𝐯𝐚𝐭𝐢𝐨𝐧:

    • Encouraged a research-oriented approach, allowing exploration of cutting-edge topics in media technology and game development.

    Aalborg University

    2014-2017

    Bachelor in medialogy, Computersoftware and Media Applications

    Aalborg University Logo

    During my bachelor's degree in Medialogy at AAU, I gained extensive experience with problem-based learning, a core aspect of the university's educational approach.

    𝐈𝐧𝐭𝐞𝐫𝐚𝐜𝐭𝐢𝐨𝐧 𝐃𝐞𝐬𝐢𝐠𝐧:

    • Explored the principles of interaction design, creating user-centric experiences that enhance engagement and usability.

    𝐃𝐢𝐠𝐢𝐭𝐚𝐥 𝐒𝐨𝐮𝐧𝐝 𝐄𝐧𝐠𝐢𝐧𝐞𝐞𝐫𝐢𝐧𝐠 𝐚𝐧𝐝 𝐈𝐦𝐚𝐠𝐞 𝐏𝐫𝐨𝐜𝐞𝐬𝐬𝐢𝐧𝐠:

    • Worked with sound engineering and image processing, creating software for audio production and image analysis, including motion capture.

    𝐀𝐑/𝐕𝐑 𝐚𝐧𝐝 𝐀/𝐕 𝐏𝐫𝐨𝐝𝐮𝐜𝐭𝐢𝐨𝐧𝐬:

    • Engaged with augmented and virtual reality technologies, designing and developing innovative AR/VR experiences.

    𝐂𝐨𝐦𝐩𝐫𝐞𝐡𝐞𝐧𝐬𝐢𝐯𝐞 𝐒𝐤𝐢𝐥𝐥 𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭:

    • Through diverse coursework and hands-on projects, developed a broad skill set applicable to many areas of game development and media technology.

    Projects


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    Image of project Echobeat
    2 4 Days VS Code

    Echobeat

    Full Stack

    EchoBeat is a Spotify-inspired music streaming platform built using modern web technologies. It allows users to browse, search, and play their favorite tracks while offering a sleek and responsive user interface.

    Image of project SnapStash
    2 4 Days VS Code

    SnapStash

    Full Stack

    I built SnapStash to showcase my web development skills, using Cloudinary for image management and Next.js with React (TypeScript) for fast, responsive performance. The interface, designed with Tailwind CSS, is clean and fully adaptable to any device.

    Image of project OpenBook
    2 4 Days VS Code

    OpenBook

    Full Stack

    This Blog Post App lets users create, read, edit, and delete posts. It uses Firebase for data storage and authentication, and is built with React, Tailwind CSS, and HTML for a clean, responsive experience.

    Image of project Mandatory Weather App
    2 2 Days VS Code

    Mandatory Weather App

    Full Stack

    This is a Weather App built with React, Vite, CSS, HTML, and Tailwind CSS. It fetches and displays real-time weather data for any location entered by the user. Designed to be lightweight and user-friendly, it provides current weather conditions, including temperature, humidity, and more.

    Image of project SuperChat
    2 2 Days VS Code

    SuperChat

    Full Stack

    This is a Group Chat App built with React, Vite, CSS, HTML, and Firebase. It enables real-time messaging for multiple users, with simple authentication and Firebase database integration for storing messages. A lightweight solution for group discussions with user authentication and message persistence.

    Image of project Watchlist
    2 1 Day VS Code

    Watchlist

    Full Stack

    This Watch List App helps users organize and manage a watch collection by adding details like name and serial number, and organizing them into categories. It uses Supabase for backend and is built with Next.js, React, Tailwind CSS, and HTML.

    Image of project Portfolio Page
    2 2 Weeks VS Code

    Portfolio Page

    Full Stack

    Welcome to my portfolio website! Built with React, Vite, CSS, and HTML, it showcases my skills, projects, and info about me. Feel free to explore and customize it!

    Image of project Escapen't web page
    2 8 Hours VS Code

    Escapen't web page

    Front end

    This is the official homepage for Escapen't, a thrilling escape room game! Built with HTML, CSS, and some JavaScript, the site showcases the game's storyline, features, and introduces the development team, offering a clean and interactive user experience.

    Image of project Project Tumble
    8 2 Years Unity

    Project Tumble

    Technical Artist, Programmer, CTO

    Gather your friends, collect synergistic gadgets, and bust some slugs! Play as a kick-ass squad of inventive trouble-makers, the ‘Slug Busters’, in their quest to fight back a sudden invasion of slug monsters arriving with meteors

    Image of project High Goon
    3 3 Days Unity

    High Goon

    Programmer

    Yee-Haw Pardner! There are too many Goons in this town! Shoot Goons to earn cash & buy upgrades. You die if you die!

    Image of project Steam Stonks
    4 3 days Unity

    Steam Stonks

    Programmer

    Produce steam and sell it for money. Compete on online leaderboards in this hectic first-person steam-farming game!

    Image of project Pirates Dice
    3 3 Days Unity

    Pirates Dice

    Programmer

    Take revenge on the crew that betrayed ye' in a fateful game of Pirate's Dice! Made during GMTK Jam July 2022 based on 'Roll of the Dice" theme.

    Image of project Cottagegore
    3 3 Days Unity

    Cottagegore

    Programmer

    Play as a normal swan, enjoying the paradisical nature surrounding you - by entering a murderous breadlust!

    Image of project Mean Squirrel
    3 3 Days Unity

    Mean Squirrel

    Programmer

    Play as Ratatoskr (pronounced: Ra-ta-tosk-urhh), the gossip-y messenger of Yggdrasil, as you deliver insults to the Eagle at the top (Overworld) and Nidhogg at the bottom (Underworld) of the tree.

    Image of project Blade And Fang
    7 3 Days Unity

    Blade And Fang

    Programmer

    Grab your weapon and parry your way to victory in this first-person boss rush game. Play as the wielder of Boris the Soulblade and charge up the sword's magical powers by parrying devastating attacks.

    Image of project Alien Encounter
    3 3 Days Unity

    Alien Encounter

    Programmer

    You and a group of talented, young, highly-trained and poorly paid Space Team Men, has been assigned mission: "Alien Encounter".

    Image of project Mission Strike at midnight
    4 3 Days Unity

    Mission Strike at midnight

    Programmer

    Steer the spaceship around oncomming obstacles! Unfortunately we have had some bugs, making each steering-computer only cabaple of controling the ship in one direction!

    Image of project We Are Corgis
    4 3 Days Unity

    We Are Corgis

    Programmer

    Team up with your corgi butties and snatch Chef Squiddy's Good-boy-treats! But watch out! He's armed with tentacle-pets🦑! Can Squiddy keep all four corgi butts off his table?

    Image of project A drop of water
    3 5 Months Unity

    A drop of water

    Developer and Designer

    This project will strive to research how a VR experience for edutainment can be de- veloped to portray the life cycle of a water droplet from cloud to earth and back again

    Image of project VRinyl2000
    4 3 Days Unity

    VRinyl2000

    Programmer

    Flick Vinyls at the boring non-hype, non-electric-boogaloo non-shuffling & non-dancing men in the skatepark

    Image of project Fading Lights
    4 5 Months Unity

    Fading Lights

    Developer and Designer

    This project attempts to create what is commonly known as affective gaming. We have implemented real-time voice and physiological analysis in a VR horror setting, allowing for affective analysis of user during gameplay. This analysis will then be utilized to alter gameplay according to the intensity of the affective state fear, found in user.

    Image of project Eventide
    17 5 Months Unity

    Eventide

    Technical Artist, Programmer

    Assume the role of a powerful Shadow Monk and delve deep into the mysterious realm of Eventide.

    Image of project This is not my child
    4 3 Days Unity

    This is not my child

    Programmer

    In this VR game, one player must identify their child at daycare but has forgotten what they look like. Their spouse gives clues over the phone using family photos and a journal.

    Image of project Intangible Cultural Heritage
    4 5 Months Unity

    Intangible Cultural Heritage

    Developer and Designer

    This paper describes the development of a Vir- tual Experience using a virtual reality (VR) Bow controller, developed as a medium for the intangible cultural heritage (ICH) of hunting amongst Namibian San tribes.

    Image of project CSharpia
    4 5 Months Unity

    CSharpia

    Developer and Designer

    The focus of this project is to better understand how GBL can be affected by implementing elements of game design and aspects of continuation de- sire into a GBL game. The goal is to un- derstand whether players conation to con- tinue playing can be enhanced. This was done by creating a prototype of a game that teaches concepts of programming and uses game design to increase conation of players.

    Image of project Sweet Victory
    6 5 Months Unity

    Sweet Victory

    Developer and Designer

    The aim of this project is to create a 3D game with the cooperation of the AirConsole company that uses smartphones as controllers, as required by the platform. Furthermore, the game would be a part of the experiment for measuring the influence of different gaming setups on the player’s excitement.

    Image of project Beat the rhythm
    7 5 Months Pure Data

    Beat the rhythm

    Developer and Designer

    4th semester project with the topic: Sound Computing and Sensor Technology. In this report, rhythm was set as the motivational factor, which was researched further on. From there, it was decided to build a drum kit with the goal of improving peoples rhythmic ability. The initial concept was tested through an contextual inquiry, and later a physical product was created to evaluate upon

    Image of project Magic Movement
    6 5 Months Unity

    Magic Movement

    Developer and Designer

    This year’s project had the theme Visual Computing-Human Perception, where the purpose was to make a software, which tracks hand movement.

    Image of project MoveMania
    7 5 Months Android Studio

    MoveMania

    Developer and Designer

    This project involved creating a mobile application that motivates children to variate their exercise more. 2 out of 3 Danish children ages 11-15 are currently not getting the required 60 minutes of exercise each day. This in conjunction with the fact that 84% of the 11-year-old Danish children are already participating in sport [Ottosen et al., 2014b] points toward a need for more variation in their exercise to supplement the 60 minutes of exercise.